Release 0.15.0 — Le monde devient le champ de bataille #25
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Reference: jeux/beaulieu-sur-brume#25
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Delete branch "release/0.15.0"
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Release 0.15.0 : clôture du jalon « Le monde devient le champ de bataille ».
Le combat se joue désormais en place dans
World, sans arène séparée ni changement de scène.Contenu du jalon
EncounterFlow), gel des entrées, reprise victoire/fuite/défaite (#1, #5).TacticalGridissue de la zone (#3) avec invariants durcis (#15).Creaturepersistante (#2) corrigeant le retour d'un ennemi vaincu après fuite (#16).Version
config/version0.15.0,CHANGELOG.mdsection[0.15.0], titreREADME.mdv0.15.0(étape version-coherence verte).Validation
Suite complète 147/147. Validation manuelle GUI (entrées, caméra, reprise immédiate) à confirmer en lançant le jeu.
config/version contains a slash, which sed read as its s/// delimiter ("bad option in substitution expression"). Use # as the delimiter so no escaping is needed and the YAML/shell pipeline can't mangle a backslash. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>Add the 2D top-down exploration scene the player moves around before combat. - scenes/exploration/world.{gd,tscn}: tile map (TileMapLayer with a runtime-generated TileSet — flat floor/wall tiles, no art dependency) built from a text MAP definition; exposes is_wall() (walls + out-of-bounds). - scenes/exploration/player.{gd,tscn}: token with 4-direction grid movement, wall collision (via World.is_wall), smooth per-cell tween, following Camera2D. - scripts/main.gd: load the exploration scene on startup. - Bump to 0.3.0 (CHANGELOG + README). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>