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Code Issues 13 Pull requests Projects Releases 1 Packages Wiki Activity Actions
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Reliodas
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Reliodas
Permettre de changer de leader et reconstruire la formation en jeu
Kind/Feature
Priority
High
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Confirmed
#76 by Reliodas was closed 2026-06-22 11:40:55 +00:00 0.16.0
Permettre au joueur de contrôler réellement un second personnage
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Priority
Critical
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Confirmed
#70 by Reliodas was closed 2026-06-22 11:33:37 +00:00 0.16.0
Rendre le recrutement et la composition du groupe accessibles en jeu
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Critical
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Confirmed
#69 by Reliodas was closed 2026-06-22 11:28:04 +00:00 0.16.0
Construire l’interface de groupe et les actions de combat dynamiques
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Priority
High
#57 by Reliodas was closed 2026-06-22 07:05:54 +00:00 0.16.0
Automatiser les tours des alliés et invités non contrôlés
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High
#56 by Reliodas was closed 2026-06-22 06:57:10 +00:00 0.16.0
Généraliser CombatController au combattant actif et aux équipes
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Critical
#54 by Reliodas was closed 2026-06-22 06:33:43 +00:00 0.16.0
Assembler les alliés présents dans les rencontres et l’initiative
Kind/Feature
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Critical
#53 by Reliodas was closed 2026-06-22 06:21:01 +00:00 0.16.0
Gérer un leader et des suiveurs pendant l’exploration
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Priority
High
#52 by Reliodas was closed 2026-06-22 06:11:23 +00:00 0.16.0
Permettre le recrutement et le retrait d’un compagnon
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Priority
High
#51 by Reliodas was closed 2026-06-22 03:23:18 +00:00 0.16.0
Sérialiser Party et migrer les sauvegardes centrées sur hero
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Priority
Critical
#50 by Reliodas was closed 2026-06-22 03:17:32 +00:00 0.16.0
Introduire le modèle Party et les modes de contrôle
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Priority
Critical
#49 by Reliodas was closed 2026-06-22 03:09:34 +00:00 0.16.0
Afficher l’interface tactique en surimpression dans World
Kind/Feature
Priority
Medium
#8 by Reliodas was closed 2026-06-19 16:02:16 +00:00 0.15.0
Sélectionner les participants et initialiser la rencontre depuis le monde
Kind/Feature
Priority
High
#7 by Reliodas was closed 2026-06-20 01:18:28 +00:00 0.15.0
Gérer attaques à distance, portée et ligne de vue en combat monde
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Priority
High
#6 by Reliodas was closed 2026-06-20 01:47:24 +00:00 0.15.0
Reprendre l’exploration après victoire, défaite ou fuite
Kind/Feature
Priority
High
#5 by Reliodas was closed 2026-06-19 16:36:01 +00:00 0.15.0
Modéliser la détection, la perception et l’hostilité
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Priority
High
#4 by Reliodas was closed 2026-06-19 21:56:30 +00:00 0.15.0
Construire TacticalGrid depuis la carte d’exploration
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Priority
High
#3 by Reliodas was closed 2026-06-19 16:21:53 +00:00 0.15.0
Décrire les créatures du monde et leur comportement de rencontre dans ZoneData
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Priority
High
#2 by Reliodas was closed 2026-06-19 20:51:46 +00:00 0.15.0
Introduire le cycle exploration/combat directement dans World
Kind/Feature
Priority
High
#1 by Reliodas was closed 2026-06-19 15:44:00 +00:00 0.15.0
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